Exclusive Snap Mode |
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On: only one snap mode is allowed. Off: multiple snap modes are allowed The snap modes are remembered in each state. |
Free Snap |
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os, sf |
Allows for the crosshair to move freely while other snap modes are enabled. |
Snap on Grid |
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sg |
Snap to a grid intersection. |
Snap on Endpoints |
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se |
Snap to the endpoints of a line segment, the quadrants of a circle, a point, or the alignment point of a text or mtext object. |
Snap on Entity |
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np, sn |
Snap to the path of an entity. |
Snap Center |
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sc |
Snap to the center of a circle or ellipse. It will also snap to the foci of an ellipse. |
Snap Middle |
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sm |
Snap to the middle of a path. Enabling this mode displays a ‘’Middle points’’ input. If you change the value to 2 then you can snap to the trisection points of a line segment. |
Snap Distance |
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sd |
If you snap to the endpoint of a line segment then activate ‘’snap distance’’ and input 50, then it will snap to a point 50 units from the endpoint on the line segment. However, it will also snap to a point that is 50 units from the other endpoint. |
Snap Intersection |
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si |
Snap to the intersection of two entities. Note this does not currently work for polylines. |
Restrict Horizontal |
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rh |
Restricts the crosshairs to the x-axis (horizontal movement). |
Restrict Vertical |
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rv |
Restricts the crosshairs to the y-axis (vertical movement). |
Restrict Orthogonal |
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rr |
Restricts the crosshairs to the x or y-axis. (either horizontal or vertical movement). |
Restrict Nothing |
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rn |
Turns off restricted cursor movements. |
Set relative zero position |
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Manually sets the Relative Zero Point at the selected coordinate. |
Lock relative zero position |
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Locks the Relative Zero Point to the current coordinate. |